#include "SceneRendererBridge.h"


SceneRendererBridge::SceneRendererBridge(void)
{

}


SceneRendererBridge::~SceneRendererBridge(void)
{

}

void SceneRendererBridge::SetActiveCamera(Camera * camera)
{
	activeCamera = camera;
}

Camera * SceneRendererBridge::GetActiveCamera()
{
	return activeCamera;
}